Hidden & Dangerous 2
V1.02
Patch readme. Notes and notice of improvements included in
the patch:
Multiplayer:
- Please
visit: http://england.take2games.com/support/H&D2readme/HD2_Readme_redir.htm
to check if your server will allow client CD-key validation. Please visit this site if you are
receiving errors when trying to connect or if you are not able to connect
at all.
- The
winning team in Occupation mode is no longer only determined by the number
of points but also by the complete occupation of a map.
- Objectives
are no longer completed when the point limit is reached.
- Fixed -
crash caused by quick disconnecting and reconnecting.
- Fixed -
crash caused by throwing a defensive grenade and then disconnecting.
- Fixed -
bug involving First Aid kits usage on client computers.
- Fixed
issues involving CD validation for players using the same name.
- New
message box is shown when it is not possible to validate the CD key.
- A
folder name is no longer used for a map name in the internet game.
- The “Listplayers” command functionality has been improved.
- Different
language versions on server and client computers no longer cause all
styles of internet games to be displayed only as “Deathmatch”.
- CZ4_MP
map spawn points have been fixed.
- The CD
key validation system has been improved by using the UDP protocol.
- Fixed –
invisible players.
- The kickplayer “playername”
command has been fixed.
- Fixed –
spawn zones becoming inactive on maps before they should.
- The VIP player is no longer incorrectly assigned to non VIP players
- The VIP player is no longer inappropriately shown on the map of the
server computer when another multiplayer mission is loaded.
- Mission items are no
longer invisible on client computers for the first round of
multiplayer games.
- The "Restore internet servers" command has been
fixed.
- The Axis tank in Operation Nomad: Whiskey Bar has been fixed so
that it can now turn.
Singleplayer:
- A bug involving
changing the pose to ‘stand’ whilst in the tactical map has been fixed.
- A bug
relating to displaying the Crosshair information for using a vehicle and
then switching to the tactical mode has been fixed.
- Various
problems with team commands menu have been fixed.
- The
roll-menu for the Junkers 88 has been fixed.
- Various
problems in first-person view while switching items have been fixed.
- Fixed -
crash when destroying the aircraft parts boxes in Burma 1,
then loading the game and destroying them again.
- Fixed -
crash involving the motorcycle being destroyed.
- Player
AI stealth bar now reacts when throwing grenades or shooting.
- Fixed -
crash bug involving spotting a dead dog after loading a save game.
- The
crosshair for tank machineguns has now been disabled.
- Fixed -
crash involving loading a game after throwing a grenade.
- Various
key mapping problems on some configurations have been fixed.
- Soldiers
no longer get stuck in some objects or walls when trying to go round them.
- Fixed -
issues relating to equipping new soldiers in the reinforcements menu have
been fixed.
- Fixed -
occasional crash when exiting the soldier equipment menu.
- Records
in Diary have been fixed.
- Agent
Salter’s dialogue synchronisation in Operation Challenger: Estate Agent
has been fixed.
- A
problem related to not completing the mechanic’s objective in Operation
Nomad: Guests has been fixed.
- Sygurd’s cottage dialogue
synchronisation in Operation Snowball: Rendezvous has been fixed.
- The Mission
Failed cutscene in Operation Challenger: Babes
in the Wood has been fixed.
- Fixed –
issues relating to displaying enemy soldiers when in Tactical Mode.
- Fixed –
issues relating to the SAS soldiers’ sight in tactical mode has been
fixed.
- Other
minor issues have been fixed
- The
calculations of the visibility meter have been improved.
Other improvements:
- Game
Pause notification added.
- Enemy
dispersion in medium difficulty has been increased.
- Enemies
are now ‘more human’ in their bazooka handling ability.
- New
default keyboard settings (WASD) have been added.
- Multiplayer:
Medics (players with higher FIRST AID skill greater than 50%) can see
other team mates’ health status.
- Singleplayer: SAS
soldiers can now heal themselves (dependent on the Medic skill rating).